Pokémon Club attendees can learn, play, and connect through the Pokémon Trading Card Game (TCG) and other activities designed for their age range.
The American Association of School Librarians (AASL) and the Association for Library Service to Children (ALSC) have partnered with The Pokémon Company International to bring Pokémon Clubs to your library!
The structured and research-informed Pokémon Club program helps students build essential cognitive, academic, and social-emotional skills. Through activities like deckbuilding, puzzle-solving, and collaborative gameplay, students practice:
Pokémon Clubs can be especially effective at engaging students who may not participate in traditional extracurricular activities, offering them a safe and welcoming space to connect with peers and explore their interests. They also support many schools’ efforts to reduce screen time and promote face-to-face student interaction.
*Pokémon Club aims to be inclusive and welcoming to all young players, regardless of their skill level or familiarity with Pokémon. Pokémon Club is not intended to be competitive. It will be a space exclusively for casual play and learning. Trading Pokémon cards is not part of this program. RPL is not responsible for lost, stolen, or traded items.
TAGS: | Science, Engineering, and Math | Games |
Come visit the East Branch, located in the former Barnes & Noble building on East State St. The East Branch offers a 65-seat meeting room, free Wi-Fi, quiet study rooms, special areas for children and adults, and an expanded collection of books and media, as well as a Friends of RPL book shop.